Post by Alacer on May 25, 2008 22:52:31 GMT -5
Name: Funka - Eruption
Rank: B
Type: Attack
Element: None
Description: Alacer sends a burst of chakra into his foot, slamming it several inches into the ground. The chakra will be sent into the earth and send a surrounding chunk of it (anywhere from 10 - 30 feet) flying as if blown apart by an explosive.
After Effects: Area of effect includes Alacer's location, so possible self-injury
Name: Sugi Dageki - After Shock
Rank: C
Type: Attack
Element: None
Description: Striking the opponent with a chakra-charged fist or kick, Alacer sends a jolt of his chakra into their network. The delay before the strike is the chakra joining in with his opponents, and once that happens it only takes a couple seconds for the chakras to clash, causing the affected to feel multiple jolts throughout their body.
After Effects: None
Name: Ichi Yubi Jishin - One Finger Earthquake
Rank: A
Type: Attack
Element: None
Description: An impressive Taijutsu that can be considered more for show than effectiveness, the user will use his impressive strength and a fair amount of chakra to crack the surrounding earth. The result will be an earthquake that can range from slightly unbalancing to moderately destructive.
After Effects: None
Name: Anbaransu - Unbalance
Rank: C
Type: Attack
Element: Wind
Description: Using a blast of wind from the speed of the movement, Alacer sends his hand toward an opponent's ear. Coming a hair's width away from it, the force of the movement will shake his opponent's ear drum off balance.
After Effects: None
Name: Munkankaku Dokuro - Numb Skull
Rank: B
Type: Attack
Element: None
Description: With several fast light blows to certain areas of the head, Alacer can dizzy his opponent and slightly stun them with a technique that creates anything from a migraine to a whole-body numbness.
After Effects: None
Name: Yurasu - Rock
Rank: D / C / B / A
Type: Attack
Element: None
Description: Using Alacer's impressive physical strength, he grasps one hand in the other and sends them both into the ground with tremendous force. The effect can vary from cracking the ground slightly, to creating a fissure that his opponents can fall in to.
After Effects: None
Name: Bakushin - Dash
Rank: C
Type: Supplementary
Element: Wind
Description: Sending a concentrated chakra to his feet, Alacer increases his running speed greatly. He can use this as anything from a quick burst of speed to a minor boost to get him across great distances faster.
After Effects: Slight - Moderate exhaustion if overused
Name: Hira Shippuu - Palm Hurricane
Rank: B
Type: Attack
Element: None
Description: Spinning in a non-stop circle, Alacer lashes out with an open-palm fist in all directions to strike opponents surrounding him.
After Effects: Dizziness
Name: Hitobito Deba - Human Knife
Rank: C / B
Type: Attack
Element: Wind
Description: Pulling his open hand back, Alacer thrusts his arm forward as if to jab the opponent with his outstretched fingers. The force of the movement (Either if it hits or not) sends a small wave of sharp wind at the opponent that can slice through flesh and weaker armors.
After Effects: None
Name: Kieuseru - Disappear
Rank: A
Type: Supplementary
Element: Wind
Description: Alacer dashes in one direction and gains momentum while building up his chakra, and using several hand signs in the process is able to send himself through the wind. Alacer can disappear and reappear anywhere within 45 feet of his last appearance, and the Jutsu can be stopped at any time.
After Effects: Uses a large amount of chakra
Name: Hitoshirezu Te - Hidden Hand
Rank: B
Type: Attack
Element: Wind
Description: Using his advanced chakra control, Alacer will bend the wind around each strike as he begins a flurry of punches to create an afterimage of the last strike. As afterimages build up, Alacer's real strikes will be hidden under the illusionary strikes.
After Effects: None
Name: Makai Te - Hell Hand
Rank: A
Type: Attack
Element: None
Description: Alacer's prided technique, the Hell Hand is a powerful move used to stun the opponent. Alacer will send a great portion of his chakra into one fist, building it up until the fist begins to glow of chakra. Once it has gathered enough, Alacer punches his opponent as hard as he can. The chakra gathered in his hand will be suddenly released, sending forward a large blast of pure chakra. The resulting blow has the potential to knock the wind out of the opponent, or a chunk of the opponent out into the wind.
After Effects: Moderate - Severe Chakra Depletion
Name: Hishou Handou - Soaring Kick
Rank: D
Type: Attack
Element: None
Description: A straight-up kick where Alacer raises his foot into the jaw of the opponent, sending them flying into the air.
After Effects: None
Rank: B
Type: Attack
Element: None
Description: Alacer sends a burst of chakra into his foot, slamming it several inches into the ground. The chakra will be sent into the earth and send a surrounding chunk of it (anywhere from 10 - 30 feet) flying as if blown apart by an explosive.
After Effects: Area of effect includes Alacer's location, so possible self-injury
Name: Sugi Dageki - After Shock
Rank: C
Type: Attack
Element: None
Description: Striking the opponent with a chakra-charged fist or kick, Alacer sends a jolt of his chakra into their network. The delay before the strike is the chakra joining in with his opponents, and once that happens it only takes a couple seconds for the chakras to clash, causing the affected to feel multiple jolts throughout their body.
After Effects: None
Name: Ichi Yubi Jishin - One Finger Earthquake
Rank: A
Type: Attack
Element: None
Description: An impressive Taijutsu that can be considered more for show than effectiveness, the user will use his impressive strength and a fair amount of chakra to crack the surrounding earth. The result will be an earthquake that can range from slightly unbalancing to moderately destructive.
After Effects: None
Name: Anbaransu - Unbalance
Rank: C
Type: Attack
Element: Wind
Description: Using a blast of wind from the speed of the movement, Alacer sends his hand toward an opponent's ear. Coming a hair's width away from it, the force of the movement will shake his opponent's ear drum off balance.
After Effects: None
Name: Munkankaku Dokuro - Numb Skull
Rank: B
Type: Attack
Element: None
Description: With several fast light blows to certain areas of the head, Alacer can dizzy his opponent and slightly stun them with a technique that creates anything from a migraine to a whole-body numbness.
After Effects: None
Name: Yurasu - Rock
Rank: D / C / B / A
Type: Attack
Element: None
Description: Using Alacer's impressive physical strength, he grasps one hand in the other and sends them both into the ground with tremendous force. The effect can vary from cracking the ground slightly, to creating a fissure that his opponents can fall in to.
After Effects: None
Name: Bakushin - Dash
Rank: C
Type: Supplementary
Element: Wind
Description: Sending a concentrated chakra to his feet, Alacer increases his running speed greatly. He can use this as anything from a quick burst of speed to a minor boost to get him across great distances faster.
After Effects: Slight - Moderate exhaustion if overused
Name: Hira Shippuu - Palm Hurricane
Rank: B
Type: Attack
Element: None
Description: Spinning in a non-stop circle, Alacer lashes out with an open-palm fist in all directions to strike opponents surrounding him.
After Effects: Dizziness
Name: Hitobito Deba - Human Knife
Rank: C / B
Type: Attack
Element: Wind
Description: Pulling his open hand back, Alacer thrusts his arm forward as if to jab the opponent with his outstretched fingers. The force of the movement (Either if it hits or not) sends a small wave of sharp wind at the opponent that can slice through flesh and weaker armors.
After Effects: None
Name: Kieuseru - Disappear
Rank: A
Type: Supplementary
Element: Wind
Description: Alacer dashes in one direction and gains momentum while building up his chakra, and using several hand signs in the process is able to send himself through the wind. Alacer can disappear and reappear anywhere within 45 feet of his last appearance, and the Jutsu can be stopped at any time.
After Effects: Uses a large amount of chakra
Name: Hitoshirezu Te - Hidden Hand
Rank: B
Type: Attack
Element: Wind
Description: Using his advanced chakra control, Alacer will bend the wind around each strike as he begins a flurry of punches to create an afterimage of the last strike. As afterimages build up, Alacer's real strikes will be hidden under the illusionary strikes.
After Effects: None
Name: Makai Te - Hell Hand
Rank: A
Type: Attack
Element: None
Description: Alacer's prided technique, the Hell Hand is a powerful move used to stun the opponent. Alacer will send a great portion of his chakra into one fist, building it up until the fist begins to glow of chakra. Once it has gathered enough, Alacer punches his opponent as hard as he can. The chakra gathered in his hand will be suddenly released, sending forward a large blast of pure chakra. The resulting blow has the potential to knock the wind out of the opponent, or a chunk of the opponent out into the wind.
After Effects: Moderate - Severe Chakra Depletion
Name: Hishou Handou - Soaring Kick
Rank: D
Type: Attack
Element: None
Description: A straight-up kick where Alacer raises his foot into the jaw of the opponent, sending them flying into the air.
After Effects: None